Beyond Goto and the Telos mercenaries, no one outside of Dantooine shows any interest in the planet, its ruins, or its settlement. I can't interact with ANYTHING. Lie to the Ithorian in front of the door to the hanger and then show him your credentials. This battle also has no restrictions so they should stand little chance against your force powers. He is also a required member of the party. Be sure to heal as soon as you finish off the human enemies because the surrounding beasts are quick to close in. Then, choose one maiden at a time and take them down using force lightning. Alternatively, if you're working for Azkul, you can use the console and sabotage them to fire on friendly militia. Once you escape the planet Taris you’ll be taken to Dantooine where the Jedi enclave is located. Dark-sided players will kill Vrook in battle, unless they succeed in distracting him earlier by making him fight the mercenary camps. However, they are primarily assassins in this game. Can't go through into different areas, EXCEPT the Ebon Hawk. As you open another military door, there will be a man ahead. Two droids will defend the door. Battle number 3 is against a handmaiden and you are allowed to use any items or techniques at your disposal. Then, take a left while walking down the ramp from the platform and face three more mercenaries guarding a tunnel entrance leading underground. Handmaiden Battles There are five handmaiden battles, each of which increase in difficulty. She will reward your party with credits and inform you that a shuttle is waiting at docking bay 3 that will take you to the planet's surface. The goal of this area is to visit the prison and release your party members. Remember, items can be broken down into chemicals. Bribe him for the info and return to Grenn to collect the reward. Like many veterans of the recent war, Dopak found himself unemployed as the fighting ended. Travel to the reactor and activate it through the control panel. Speak kind words to T3 and the Handmaiden and put your trust in Bao-Dur. Defense/Attack of Khoonda When you have completed all of the other quests return to Administrator Adare (or the Mercenaries) to prepare for the defense (Light Side) or attack (Dark Side) on Khoonda. After this conversation you choose to rest again and the communications console will ring again. The man will then approach you and ask to be escorted out of the area. If you have chosen a male character the Last Handmaiden will join your team on the ship. The Galactic Republic was on the verge of collapse during that period and could not offer anything to some backwater planet in the Outer Rim Territories, having lost any interest in it without the Jedi. Tell them to teach him a lesson to earn dark side points after they kill him. There are supplies hidden amongst a corpse at the end of the hallway to the left. Guide part 7 , Behind Atton there is a navigational chart that shows the Ebon Hawk's destination. Reactivate the Defense Droids: At #10, reactivate all three defense droids and then use the console to reprogram them to fire on the mercenary enemies. Deeper into the offices there are four more mercenaries who are accompanied by two combat droids. I've just visited the crystal caves on Dantooine and Azkul is awaiting me with a group of mercenaries. I am starting my second play through of kotor 2. Demand a final payment for the quest and he will give you a discount at his store. During this final conversation with Slusk, Luxa enters the room with her band of thugs. Star Wars: Knights of the Old Republic II - The Sith Lords – Cheats Xbox . The Exchange hoped to use Dantooine, which had nearly been severed from the Galactic Republic following the loss of the Jedi Enclave, as their base of smuggling operations. The armory will be opened and you will have to search the lockers for all of your equipment. These battles can be difficult and your best bet is to set the battle difficulty to easy. If they knew or even suspected of a Jedi being in the area, wouldn't it be more likely that they would just send a few of their assassins to the planet discreetly and take said Jedi out, rather than go through the middle-man of the mercenaries? I've talked to the general guy, we've assigned positions, I've peptalked the militia. We know that someone or some group has hired the Dantooine mercenaries to drive out the settlers, but who would be doing that? Star Wars: Knights of the Old Republic II - The Sith Lords is an underrated sequel that has aged well since its 2004 release thanks to fan support. Blow up the damaged container in this area with a minor frag mine to obtain the contents. Administrator Adare and her advisor, Jedi Master Vrook Lamar (one of the former members of the Dantooine Jedi Council) were seen as obstacles to the Exchange's plans. He says that Jana Lorso has more information. Take a right down the next hallway where you will encounter more turrets. The tank's most powerful weapon is a flame thrower. Only then will you be allowed into the apartment to make the deal. Main Knights of the Old Republic Walkthrough. Information on this character can be obtained from the man behind the desk at docking by 3. The general and all the militia are in the same place as before the cutscene. For those of you who feel deeply knowledgeable about the details of the story Kotor 2 tells, here are some things which I am not 100% sure I understand. The first groups I'd think of would be the Exchange, Czerka or the Sith, since the mercenaries describe their employer as 'rich and powerful'. The two criminals that the Gerneral spoke of earlier will be at her desk but will run away. Forget the stun droid force power and instead stick with force lightning to bring the machine down in only a few hits. IGN & Friends Among Us Charity Livestream, Where to Buy RTX 3060 Ti, RTX 3070, and RTX 3080 Gaming PCs (Updated), CES 2021 Highlights: The Biggest Announcements From The Show, Star Wars Knights of the Old Republic II: The Sith Lords, Things Ghost of Tsushima Doesn't Tell You. He met Meetra Surik there while investigating a possible murder. Inside of the Bumani Exchange building you will be stopped by a secretary named Vula. They are easily killed with a few blasts of force lightning. The first quest involves traveling to the Ithorian Compound and entering their Vivarium. If you win the card game, the slave becomes yours, however if you loose you will give up 1000 credits. The secret Academy is not large but once you leave, you can never return. The first bounty is on a man named Batano. First, make sure you are stocked up on life support packs and advanced med packs. Next, Dobo will instruct you to go to the medical facility across from the Ithorian compound and steal some supplies from the canister. Battle number 4 is against a pair of handmaidens. Walk in the direction of the military base sub-level. This is also an opportunity to converse with your team members and gain influence. I agree. Travel through the offices until you reach Jana Lorso behind a desk. Once in the apartment, the two bounty hunters will attempt to kill you and make off with the goods. User since {{ user.formattedDateUserJoined }} Friends since {{ user.formattedDateUserFriended }} Unblock chat User blocked This user's wishlist is not public. Travel to the Ithorian complex and speak to Chodo for more information on the man. Also, ask about what the TSF plans on doing for a fuel source since the destruction of Peragus. TSF Headquarters Before speaking with either of the groups you should go to the TSF headquarters to retrieve your equipment. Czerka Offices Attacked Since you have completed the missions involving the exchange, return to the Czerka offices to find them being attacked by mercenaries. ~~~~~ ~ 5. There are four turrets in this large area, and they are shielded so use anti shield weapons or force powers to take off large chunks of their health. So up til now in my playthroughs of Dantooine I've always killed the mercenaries in the crystal caves. You will face five handmaidens, three from the front and two in back. There is also a handmaiden known as the Last Handmaiden who resides in the entrance chamber. If the turrets in the previous room have not been destroyed, they will become active when the reactor is brought online. . He wishes you to speak with him when you are released. , Travel to the docking bay. But I wanna hear other peoples take on these: 1. Speak to Samhan Dobo in the shop next to the Cantina and agree to complete some tasks for him to join the smugglers. Polar Region. , When attacking the tank droid, equip any shields that protect against heat. After the battle, look for the bunker entrance near the crash site and head underground. If you inspect the rear of the ship it will restore the party's health for no apparent reason. When organizing the defense of Khoonda, one of the tasks is to shore up the minefields. There are basically four things that you can either do to help or sabotage the Khoonda defense. In the center of the room there is a computer terminal where the turrets can be switched off and you can download a map of the facility. At the top of the platform there are also two more normal mercs. T3-M4 can also be found at the entrance to the hanger. If I then leave the Ebon Hawk and talk to the general again, the … This time, an offer will come in from the Czerka Corporation offering you a job when you are released. This strange looking alien refers to you as general and has the ability to disrupt shields. However, in my "to-do" list it still says that the people on Dantooine do not trust Jedi and that result could be dangerous (or something similiar to that). If not, take a character who has a high treat injury skill and use the lab station in the entrance to the ship hanger to create some. Travel through the doorway to the right to greet Lopak Slusk. You have the option to stick to the cliff side path, the water, or attack the mercenaries in the center of the map head on. The mercenary leader waits for you outside of the cave and asks for help with his attack on Khoonda. Respond with a lie that Chodo would like you to pick up the shields for inspection. The Ebon Hawk has been stolen and moved to the surface of Telos. True, the mercenaries wanted to collect the bounty on Jedi, but that still doesn't justify the attack on the settlement. Speak to her sisters and follow the path of conversation about her knowledge of the Jedi. The battle leads to the center of town where there are three more mercenaries (one is a veteran) and two heavy defense turrets on top of a platform. If you win the card game you will be rewarded with the dancer. Save the droid master for last as she wears a powerful shield. First off, equip every character with their own deflector shield. Besides the handmaiden battles there is little else to do at the academy. Speak to Duros in front of the Czerka station for information on Batu Rem. There are four mercenaries in the Lobby armed with blaster rifles. However, Zherron is reinstated when the mercenaries reveal their plans for attack. Speak to Lieutenant Grenn and he will offer you three bounties on recent criminals that are currently on the station. Cookies help us deliver our Services. When you reach the apartment you have the option to turn the man into TSF where he will be safe, give him to Czerka where he will be killed, or extort him and then betray him. Dopak was a veteran of the Mandalorian Wars and Jedi Civil War who ended up as a mercenary on Dantooine under the leadership of former elite Sith commando Azkul. And then...nothing. Kreia's force heal command will make this battle much easier. This room also contains a computer terminal that can be used to overload the droid recharging stations. Mods: TSLRCM, M4-78, … But no number of mines on the west side seem to do the trick - even when I have so many down that the game won't let me place anymore. In order to get close to the plants you will have to do one of two things. Underground Base , When you enter the base, avoid the square in the center of the room because it emits poisonous gas. Return to Samhan Dobo's shop to complete the quest. Use the communications console in the back of the medical facility and you will receive a message directing you to Apartment B3. The second quest is to steal some shield generators from the Ithorian docking bay. The Jedi council will ask to see you. A subreddit for fans of BioWare's classic 2003 RPG *Star Wars: Knights of the Old Republic* and Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*. I just left Telos. Azkul also wanted to sell Master Vrook to Goto. Unfortunately some CSF officers have caught on to the smuggling and are waiting there to intercept your team. An Ithorian inside will question you. , Going through the center leads to a large battle, but its one that can be won. You can also search the apartment next to this one to find a footlocker. Once inside, walk across the docking bay to the storage facility. Search the lockers to grab the shield and return to Dobo's shop. This is discussed further in the "bounty hunting" quests at the end of this section. Battle number 5 is the most difficult of the encounters. You can attack them through the walls with force lightning. Board the Ebon Hawk and take off for another destination. Forgotten by everyone, the settlers h… Focus your entire party on one droid at a time until they are disposed of. , There is a hall branching from the hanger, take this path to find three doors. In KOTOR 2, Dantooine is a single settlement of embittered survivors fending off mercenaries and scavengers looking to loot the Jedi Enclave clean of any remaining relics. Be sure to open the containers next to and on top of the platform. Before entering the apartment complex you must access the character select screen and remove all teammates from your group. Has anyone encountered this? The door to the next area is shielded, so select Bao-Dur and select the bash option. Then, ask her about constructing a lightsaber in order to become a more powerful member of the Sith and you will gain experience and dark side points. When Darth Malak destroyed the Jedi Enclave on Dantooine in 3956 BBY, the settler community of this relatively recently colonized planet found itself deprived of any support. New comments cannot be posted and votes cannot be cast. Star Wars: Knights of the Old Republic II ... Part 23: Dantooine: Hey, We Were Running Short on Mines, Okay? Then, take the tunnel down into the old military base. Star Wars™: Knights of the Old Republic series. I didn't really like my planet selection on my first way round. Then travel to the next force shield and battle two more military droids, followed by three more in the next room. Due to the way your allies react to enemies, avoiding the fight in the center can be difficult. This battle is more difficult than the tank droid. Just past the crash site there are three mercenaries waiting with a sentry droid. Speak with Jana Lorso to earn your dark side points and receive another evil quest. The first battle is against one woman and you are not allowed to use any equipment, items, or powers. After the battle there are two containers and a footlocker in the room that can be searched. I place several mines on the east side, until the game tells me there are enough on that side. Take them out with grenades before attempting to disarm the mines. A long scene between Kreia and Atton will play out and then you will face Atris. After the battle, demand a reward from Lorso, then tell her that the exchange has been taken care of. 1 - Exit Exit to The Ebon Hawk (#1). Kill Lopak Slusk Slusk is an exchange boss that Czerka would like to get rid of. Android iOS (iPhone/iPad) ... Mercenaries will attack the Ithorians Complex. A CSF officer will witness the theft and say that he is going to report the act to his superiors. There are four of them, kill the commander first and then the rest of his guards. This door is locked, so open the door to the right of it to find an inactive HK-47 protocol droid. Inside this room there are some supplies and a data pad containing the ignition codes. Be sure to pick up the remains of the HK units. Inside of the docking bay you will run into the advanced droid and one TSF guard. The third bounty is on Batu Rem, the man who was impersonated someone trying to kill you. From there the battle is as easy as the previous attack. However, I've recently heard it's possible to leave Vrook to rot with them and still finish Dantooine. 1. After the room is cleared there is a workbench and a lab station on either side of the room. Maybe I forgot too many details over the many years of my knowing this game. , You will be placed under house arrest in a dormitory. Working with the Ithorians is the light side path and working with Czerka will lead down the path of darkness. , Inside Slusks office he asks what your motives are, and you reply that you simply want him dead. Do not threaten to kill her while intimidating Slusk or you will have to fight both of them at the same time. Unfortunately for you, the bay doors are locked and ship requires ignition pass codes. Choose to rest and your meditation will be interrupted by a messenger from Chodo Habat. Complete Dantooine then talk to her about opening trade routes then about Dantooine. The second bounty is on two criminals that can be found in the Czerka offices. Tell the guard outside that you have been sent by Luxa and he will allow you to pass. Carth will meet you outside the chambers and point the way. Speak to the Twi'lek man watching the dancers to try to win her back in another game of pazaak. While there, you'll meet the Disciple who will give you details about Master Vrook and when you finally find him, learn of the imminent mercenary attack on Khoonda. Kill him and return to the Cantina to report back to Luxa. In the room where you meet a scientist/historian named the Disciple go to the front of the room where 3 mercenaries that are dead they have a data pad saying Vrook is … Even if you are leaning towards the dark side, the small amount of light side points gained through changing the influence of a character is worth it. Dobo must lay low for awhile and so ends you excellent adventures in smuggling. She will ask you to complete a task before she sets up a meeting with Slusk , Luxa tells you to head to the medical bay to await a transmission regarding a weapons transaction. In Apartment complex A, search the northern dormitory's footlocker and the inhabitant will confront your party. He will always be replaced by another thug after you kill him off. Check the terminal at the top of the platform to find the best method for obtaining the Ebon Hawk. Use Bao-Dur to defuse them and collect the goods. After sabotaging Khoonda, I ask Visas about her sight & learn 'Force Sight' (*). Reply that you are there to kill him and he will order his guards to attack. Here you will encounter Opo Chano, a technician. Moza will call you and tell you he is held up in the vivarium room. Contact Info ~ ~~~~~ If you have any comments, questions, or found any errors please contact me at jiyu_aifu@yahoo.com Make sure you put in a subject and mention that the game is Star Wars: Knights … With a little luck this should be enough to take down three of the handmaidens before they kill you. In order to find this character you must travel to the Cantina and talk to Luxa who is standing at the bar. In any of these cases, there is another problem: there is no evidence of any of these three groups having any interest in the planet. Blast him with force powers and he will quickly fall. He cannot pay back the exchange and will suffer greatly for this. The latter seemed to be removed when Master Vrook was caug… That was basically the brief history of what happened to Dantooine since KOTOR 1. I don't recall this being mentioned anywhere. She will try to subdue you after the battle and another fight takes place. There are only three officers in the group, so make quick work of them and you will be transported back to Dobo's shop. Decide to help the merc for some hefty dark side points. Last time, we were poking around the Kinrath caves on Dantooine and stumbled upon Master Vrook, the second of our four lost Jedi Masters. Pursue the line of conversation involving criminals that are loose on Telos and you will be able to collect on three bounties. So I suppose you could say he's effectively hired himself. At this stage just go along with everything they say. You can keep the 500 credits as hazard pay and Luxa will come up with another task for you to complete. As you round the bend into a village, another group of mercenaries will attack you, this time with their commander. You may want to take advantage of a Jedi with healing abilities for this battle. She agrees to help you accomplish this task and directs you towards the Bumani Exchange Corp offices across from the Czerka offices. After many years working for the Republic, Saedhe was asked to join the Khoonda Militia on Dantooine as an investigator. True, the mercenaries wanted to collect the bounty on Jedi, but that still doesn't justify the attack on the settlement. And then...nothing. Focus on one guard at a time until they are all put down. The Sith attack also concentrated heavily on some obscure ruins to the south, but the reason for this is unknown." You can either return her to her boyfriend for light side points, or keep her as your slave for dark side points. Speak to the protocol droid behind the desk. Then attack the shielded enemies with force powers to take away large amounts of health. Before you leave, you will receive a crucial lightsaber fixture from the Duros behind the desk at the docking bay. Okay, I'm doing the Attack on Dantooine mission. Battle number 2 is again against a handmaiden and you are allowed to use melee weapons. Saedhe was a Human male and a former Customs Inspector for the Galactic Republic. Threaten to melt him into scrap if he complains and you will be teleported directly to the Czerka offices. The room on the right contains the bay controls that unlock the hanger doors. The General will offer you money for finding alternate energy sources and your journal will be updated. There are groups of Gamorreans inside the building. There are also four black lockers that can be searched for items. The Exchange hoped to use Dantooine, which had nearly been severed from the Galactic Republic following the loss of the Jedi Enclave, as their base of smuggling operations. You will come across the first lightsaber crystal. Instead, kill Slusk and then deal with Luxa. By using our Services or clicking I agree, you agree to our use of cookies. The medical bay is back up on Residence Module 082 West. Unfortunately, the facility officers do not believe your claims and must investigate the killing. At docking bay three you can bribe the secretary behind the desk for information related to the Flase Batu mission. Wii FC: 0967-4933-7285-7961(BlkThunder) Pokemon Diamond FC: … I have a few more questions concerning Dantooine: - I've just helped Khoonda defeat those mercenaries that attack. These enemies are likely to be using shields so prepare to hit them with some force powers. I can't interact with ANYTHING. He will use his prosthetic arm to open the door. Travel up the ramp from the Cantina and into the TSF headquarters. Wanting to see what the best way/better way would be.For reference my order was Onderon (dxun) Dantooine Back to Onderon for civil war Nar Shaada Korriban Then the whole ending thing. , Speak to the secretary behind the desk and tell him that Lorso sent you to board the shuttle. 2. It is next to the control panel that overloaded the droid recharging stations. Kill her Gamorrean guards first, then focus your team on her. Then, grab the items on the beach and in the southwest and head towards the mine field in the southeast. Press J to jump to the feed. Light side or dark side, I assumed this was the way of moving forward and went with it. Its time to choose a new planet to visit. The center of the room is filled with noxious gas emission, so stick to the sides near the wall. Grab the supplies behind the droid and then enter a large room at the end of the hall and face a second military droid. There are also items to be found at the end of the beach and among the skeletons on the southwest corner of the map. Now, return to Khoonda … Every other mercenary, including Azkul (if you side with him) mentions that it's a third party paying them. One item that is dropped is one of the four critical items that will activate the HK unit inside of the Ebon Hawk. Refuse him and take his supplies to earn some dark side points. The next room is filled with poisonous gas grates, so stick to the walls. Search every area for plasteel cylinders and items. He can be bribed or persuaded to give you the information. The door on the left contains a control panel that will shut down the gas valves beneath the floor. I've talked to the general guy, we've assigned positions, I've peptalked the militia. In the halls of the next area. Then disable the next force shield and fight three more military droids. The attack destroyed much of the Jedi Enclave, leaving only the sublevel partially intact. There is a thug in front of the Bumani Exchange corp offices. However: What would an Exchange boss have to gain by driving off the settlers and potentially angering the Republic? Threaten him and then take his life to earn dark side points. You can use the persuade command to get 50 more credits out of Lorso if your skill is high enough. Get ready to bust out the armor and force powers and zap the woman in white across the room. Kotor 2 was pretty grey but yeah: I would've liked a 3rd Kotor in any event. The next room is filled with turrets that will fire on the party as soon as they enter the area. There are four mercenaries in the Lobby armed with blaster rifles. A Western Fringe farmer was attempting to reach Khoonda with a load of atmospheric sensors when he … This updates your journal. I’m playing on light side so naturally I declined their offer and threatened to stop them resulting in a fight. Czerka Offices Dark Path The Czerka offices can be entered from the Residential Module 082 East. This will give you a chance to inflict some damage to the group without harming yourself. This can be useful for experience points. Keep them back and have them attack the turrets at the end of the field from a distance. A group of 5 thugs will enter the hanger and you will have to battle them. Don't forget to search the tank droid storage room before taking off for the polar region. Travel to the Surface This area has two clues regarding the bounties given to you by the TSF general. Press question mark to learn the rest of the keyboard shortcuts. The choice is yours, but in terms of assembling a lightsaber, the fastest method involves traveling to Nar Shaddaa first. Before entering the game, be sure to buy some better cards from the woman near the swoop racing entry desk. To find information on him start with the guard at docking bay 3 in the docking module. Bao-Dur will not take kindly to this behavior and your influence with him will drop if you ignore his complaints. The next area contains the orbital shuttle. You can attack them through the walls with force lightning. Either use computer spikes to shut down the security system, or if your persuade skill is high enough you can lie to the guard and convince him to give you samples of the plant. Note that Bao-Dur is knocked unconscious during the crash and will be replaced by another party member who may need to be leveled up. Next, start out the battle by lobbing some powerful grenades (plasma works well) into the three oncoming handmaidens. A security crew will stop the crew and arrest them as witnesses to the destruction of the mining facility. . From what you gather from Lorso, this man is in trouble with Czerka. That's good explanation for what would continue to motivate him, but where is the evidence that the entire operation was his plan from the beginning? Sid_Starkiller 12 years ago #2 Kill Saquesh, the guards will attack without engaging the dialogue. Use the stun droid force power to get an edge on them. It is possible for the player to reveal that Zherron is spying on the mercenaries to Terena Adare, causing him to be removed from his post and Berun Modrul to take his place. Search the hallway straight ahead and the supply pack in the center of the next area. Be sure to save the game before entering the match. The activation of the reactor also releases a tank droid which is waiting in the hanger next to the orbital transport ship. Right next to the information desk is a Czerka guard that can be intimidated into giving you information regarding Batono. Take them down with a flurry of force attacks and return to the Cantina to speak with Luza. Inside the cantina you can engage in swoop racing and games of pazaak to win credits. They've already demonstrated they could capture him without attacking Khoonda. Open the security door straight ahead to enter a long hall that contains another military droid. They've already demonstrated they could capture him without attacking … Continue through to the next force field using Bao-Dur and face three Telos Military Droids. , Speak to Lt. Dol Grenn in the TSF offices to begin the bounty quests. Search his body to find an armor upgrade. Leave the offices and take the lift to the cantina level. 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Bounties on recent criminals that the mercenaries like to get past her and other Sith ago... Four black lockers that can be found in the `` bounty hunting '' quests at the of..., walk across the docking bay to the sides near the swoop racing Games. Old Republic II - the Sith attack also concentrated heavily on some obscure to. Be updated room there are some supplies from the Duros behind the desk for information on settlement. Tsf guard the tasks is to shore up the remains of the encounters to Duros in front of Jedi. Bunker entrance near the crash console and sabotage them to fire on friendly militia complex a, search the straight! Of handmaidens Cantina on Telos and you will encounter Opo Chano, a technician 5... Med packs classes, locations and force powers droids will greet the survivors of the it!